Recent endgame changes of Path of Exile 2 have made PoE 2 Currency the center of a more rewarding grind, and a formerly widespread player complaint: lack of even distribution of rewards has been resolved. The patch of 0.2.0g also fully redesigns the process of the loot generation, moving beyond the quantity over quality system to the one in which each high-tier encounter would feel rewarded. It is not only that this change makes farming more interesting, but it also changes the meaning of each orb and fragment in the game.
The rarity system has been reformed and this is the most effective. The character of a monster has been increased twofold in its impact on the quality of drops, and beasts owned by "Azmeri Wraiths" will ensure rare equipment. Combining several wraith buffs drives this to an even greater extent, as difficult packs become mandatory fight targets rather than something to evade. To endgame hunters, it translates to less time wasted on going through worthless things and more time on pursuing valuable things.
A reward upgrade has also been added to the legendary bosses. Gone are the days when a late-game boss would only drop a white gear when killed--now the only bosses that do not drop low-value stuff such as gold and basic runes at all are first-game bosses. The released drop probability increases the rare Currency (such as Exalted Orbs and Chaos Orbs) by 20-30 percent. This difference allows boss rushes to be a viable currency farming strategy, which felt unsafe to use in previous versions.
Chests, which were previously an unmemorable element of endgame maps, are now treasure signs, which are worth following. Uncommon chests go further and ensure rare equipment and receive 100 percent bonus rewards in endgame mode-the reason behind the one-chest joke (one-chest graduation) is not without reason. Even ordinary safes have fallen like rare chests, and variations that are specialized follow Currency.
The patch provides much needed safety nets too. Each legendary boss (except early ones) has a guaranteed rare drop on the first kill, and top-quality magic gear now has a top-quality mod by default. It would ensure that the newcomers are not left to spend hours in the farm and the old ones also have something to pursue the best possible rolls.
These modifications render path of exile 2 currency won instead of gamified. GGG has enabled the endgame to be more accessible without losing its hardcore by ensuring that meaningful challenges are better rewarded as opposed to endless grinding. This is a win, both on a casual and competitive level, to both players, and this makes every map run meaningful.